Kane Mar

Adventures in Agile Software Development and Scrum

“Eating one’s own dogfood” should not be an excuse for reduced quality

Personal Comment: I started this article about 5 months ago and it’s just been sitting in my queue. I’ve been undecided about publishing because I’m not especially fond of it. But rather than let the bits rot, I thought I’d share it in the hope that someone will get some benefit out of it. If you find this interesting or helpful please leave a comment. Thanks.

The concept of “dog fooding” your own products has been around for a long time, and has been made famous my Microsoft who are rumoured to practice “dog fooding” their products as a regular part of their culture. What is dog-fooding?
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Filed under: Agile Software Development, Patterns, Planning, Technology

Ryan McMinn on building a successful business with Rails

When I started adding links to great Agile videos ([1], [2] and [3]) I thought that it would just be a single occurrence, but I keep finding videos that are informative, educational and inspiring. So, while the videos keep coming I’ll keep referring to them. The last few that I posted were very educational. They’re insightful and very interesting, but not the most passionate.
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Filed under: Agile Software Development

Board Games: Bellevue, January 2007

The Certified ScrumMaster (CSM) course that I run involves a simulation of a Scrum team. It has changed over time so where I originally played the XP game [1], I’m now doing a fully Scrum immersion that involves every part of the Scrum process. During the immersion I ask the team to create a product. Typically, this is one of several different types of brochure, but if the team wants a more difficult exercise they may choose to create a board game.

Apart from advice on the Scrum process, the team need to determine all other aspects of the game. They need to determine the the goal of the game, rules, flow, layout, game pieces and even how to win … and they need to do this in about 1 hour 30 minutes. That’s a lot of work in a very short period of time! The results are often unpolished but contain all the elements necessary for a complete game.

My intention is to share some of the creative, funny and ingenious ideas that teams come up with. To start this off, here’s a board game from my last public training in Bellevue.
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Filed under: Board Games, Scrum, Training

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